Sound Bakery  v0.1.0
Open-source audio middleware for games
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sbk::engine::voice Class Reference

A runtime graph of nodes and busses, playing a sound or many. More...

#include <voice.h>

Inheritance diagram for sbk::engine::voice:
Collaboration diagram for sbk::engine::voice:

Public Member Functions

void play_container (container *container)
 
void update ()
 
bool playing_container (container *container) const noexcept
 
const std::vector< std::shared_ptr< node_instance > > get_voices () const noexcept
 
std::size_t num_voices () const
 
node_instancenode_instance_at (std::size_t index) const
 
bool is_playing () const
 
game_objectget_owning_game_object () const
 
- Public Member Functions inherited from sbk::core::object
template<typename T >
auto casted_shared_from_this () -> std::shared_ptr< T >
 
template<typename T >
auto try_convert_object () noexcept -> T *
 Gets the most derived type of this object and upcasts it to T.
 
template<typename T >
auto try_convert_object () const noexcept -> const T *
 Const version of try_convert_object.
 
auto destroy () -> void
 
auto get_object_type () const -> rttr::type
 
auto get_owner () const -> object_owner *
 
auto get_owner_object () const -> object *
 
auto get_on_destroy () -> MulticastDelegate< object * > &
 
auto get_flags () const -> object_flags
 
auto set_flags (object_flags flagsToSet) -> void
 
auto clear_flags (object_flags flagsToClear) -> void
 
auto has_flag (object_flags flagsToCheck) -> bool
 
template<class archive_class >
void serialize (archive_class &archive, const unsigned int fileVersion)
 
- Public Member Functions inherited from sbk::core::object_owner
auto create_runtime_object (const rttr::type &type) -> std::shared_ptr< object >
 
auto create_database_object (const rttr::type &type, bool addToDatabase=true) -> std::shared_ptr< database_object >
 
template<typename T >
auto create_runtime_object () -> std::shared_ptr< T >
 
template<typename T >
auto create_database_object (bool addToDatabase=true) -> std::shared_ptr< T >
 
auto add_reference_to_object (std::shared_ptr< database_object > &object) -> void
 
auto remove_object (const std::shared_ptr< object > &object) -> std::vector< std::shared_ptr< sbk::core::object > >::iterator
 
auto destroy_all () -> void
 
auto get_objects () -> std::vector< std::shared_ptr< object > > &
 
auto get_objects () const -> const std::vector< std::shared_ptr< object > > &
 
auto get_objects_size () const -> std::size_t
 

Detailed Description

A runtime graph of nodes and busses, playing a sound or many.


The documentation for this class was generated from the following files: