Sound Bakery  v0.1.0
Open-source audio middleware for games
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A runtime graph of nodes and busses, playing a sound or many. More...
#include <voice.h>
Public Member Functions | |
voice (game_object *owningObject) | |
void | play_container (container *container) |
void | update () |
bool | playing_container (container *container) const noexcept |
const std::vector< std::shared_ptr< node_instance > > | get_voices () const noexcept |
std::size_t | num_voices () const |
node_instance * | node_instance_at (std::size_t index) const |
bool | is_playing () const |
game_object * | get_owning_game_object () const |
Public Member Functions inherited from sbk::core::object | |
object_owner * | owner () const |
template<typename T > | |
T * | try_convert_object () noexcept |
Gets the most derived type of this object and upcasts it to T. | |
template<typename T > | |
const T * | try_convert_object () const noexcept |
rttr::type | getType () const |
void | destroy () |
MulticastDelegate< object * > & | get_on_destroy () |
Public Member Functions inherited from sbk::core::object_owner | |
std::shared_ptr< object > | create_runtime_object (const rttr::type &type) |
std::shared_ptr< object > | load_object (YAML::Node &node) |
std::shared_ptr< database_object > | create_database_object (const rttr::type &type, bool addToDatabase=true) |
template<typename T > | |
std::shared_ptr< T > | create_runtime_object () |
template<typename T > | |
std::shared_ptr< T > | create_database_object () |
void | remove_object (const std::shared_ptr< object > &object) |
void | destroy_all () |
std::vector< std::shared_ptr< object > > & | get_objects () |
const std::vector< std::shared_ptr< object > > & | get_objects () const |
A runtime graph of nodes and busses, playing a sound or many.