Sound Bakery  v0.1.0
Open-source audio middleware for games
|
A runtime graph of nodes and busses, playing a sound or many. More...
#include <voice.h>
Public Member Functions | |
void | play_container (container *container) |
void | update () |
bool | playing_container (container *container) const noexcept |
const std::vector< std::shared_ptr< node_instance > > | get_voices () const noexcept |
std::size_t | num_voices () const |
node_instance * | node_instance_at (std::size_t index) const |
bool | is_playing () const |
game_object * | get_owning_game_object () const |
Public Member Functions inherited from sbk::core::object | |
template<typename T > | |
auto | casted_shared_from_this () -> std::shared_ptr< T > |
template<typename T > | |
auto | try_convert_object () noexcept -> T * |
Gets the most derived type of this object and upcasts it to T. | |
template<typename T > | |
auto | try_convert_object () const noexcept -> const T * |
Const version of try_convert_object. | |
auto | destroy () -> void |
auto | get_object_type () const -> rttr::type |
auto | get_owner () const -> object_owner * |
auto | get_owner_object () const -> object * |
auto | get_on_destroy () -> MulticastDelegate< object * > & |
auto | get_flags () const -> object_flags |
auto | set_flags (object_flags flagsToSet) -> void |
auto | clear_flags (object_flags flagsToClear) -> void |
auto | has_flag (object_flags flagsToCheck) -> bool |
template<class archive_class > | |
void | serialize (archive_class &archive, const unsigned int fileVersion) |
Public Member Functions inherited from sbk::core::object_owner | |
auto | create_runtime_object (const rttr::type &type) -> std::shared_ptr< object > |
auto | create_database_object (const rttr::type &type, bool addToDatabase=true) -> std::shared_ptr< database_object > |
template<typename T > | |
auto | create_runtime_object () -> std::shared_ptr< T > |
template<typename T > | |
auto | create_database_object (bool addToDatabase=true) -> std::shared_ptr< T > |
auto | add_reference_to_object (std::shared_ptr< database_object > &object) -> void |
auto | remove_object (const std::shared_ptr< object > &object) -> std::vector< std::shared_ptr< sbk::core::object > >::iterator |
auto | destroy_all () -> void |
auto | get_objects () -> std::vector< std::shared_ptr< object > > & |
auto | get_objects () const -> const std::vector< std::shared_ptr< object > > & |
auto | get_objects_size () const -> std::size_t |
A runtime graph of nodes and busses, playing a sound or many.