3#include "sound_bakery/core/core_include.h" 
    4#include "sound_bakery/voice/node_instance.h" 
   26        [[nodiscard]] 
const std::vector<std::shared_ptr<node_instance>> get_voices() 
const noexcept;
 
   27        [[nodiscard]] std::size_t num_voices() 
const;
 
   28        [[nodiscard]] 
node_instance* node_instance_at(std::size_t index) 
const;
 
   30        [[nodiscard]] 
bool is_playing() 
const;
 
 
Definition database_ptr.h:23
 
Base object that all sound Bakery objects should inherit from.
Definition object.h:23
 
Base container type. Inherited types include sounds, random, sequence etc.
Definition container.h:49
 
Definition gameobject.h:14
 
NodeInstances represent runtime versions of Nodes, either containers or busses.
Definition node_instance.h:183
 
A runtime graph of nodes and busses, playing a sound or many.
Definition voice.h:16