Sound Bakery  v0.1.0
Open-source audio middleware for games
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sbk::core::object_owner Class Reference

Creates, owns and tracks objects. More...

#include <object_owner.h>

Inheritance diagram for sbk::core::object_owner:

Public Member Functions

auto create_runtime_object (const rttr::type &type) -> std::shared_ptr< object >
 
auto create_database_object (const rttr::type &type, bool addToDatabase=true) -> std::shared_ptr< database_object >
 
template<typename T >
auto create_runtime_object () -> std::shared_ptr< T >
 
template<typename T >
auto create_database_object (bool addToDatabase=true) -> std::shared_ptr< T >
 
auto add_reference_to_object (std::shared_ptr< database_object > &object) -> void
 
auto remove_object (const std::shared_ptr< object > &object) -> std::vector< std::shared_ptr< sbk::core::object > >::iterator
 
auto destroy_all () -> void
 
auto get_objects () -> std::vector< std::shared_ptr< object > > &
 
auto get_objects () const -> const std::vector< std::shared_ptr< object > > &
 
auto get_objects_size () const -> std::size_t
 

Detailed Description

Creates, owns and tracks objects.

This is the central location for object creation.

Member Function Documentation

◆ create_database_object()

auto sbk::core::object_owner::create_database_object ( const rttr::type &  type,
bool  addToDatabase = true 
) -> std::shared_ptr<database_object>
Parameters
addToDatabaseto automatically track the object. If set to false, the user is responsible for adding the object to the database.

The documentation for this class was generated from the following files: