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Sound Bakery  v0.1.0
Open-source audio middleware for games
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Manages a project file and the objects contained within it. More...
#include <project.h>


Public Member Functions | |
| bool | open_project (const std::filesystem::path &projectFile) |
| void | create_project (const std::filesystem::path &projectFile) |
| void | save_project () const |
| void | encode_all_media () const |
| const project_configuration & | get_config () const |
| std::weak_ptr< sbk::engine::sound_container > | get_preview_container () const |
Public Member Functions inherited from sbk::core::object_owner | |
| auto | create_runtime_object (const rttr::type &type) -> std::shared_ptr< object > |
| auto | create_database_object (const rttr::type &type, bool addToDatabase=true) -> std::shared_ptr< database_object > |
| template<typename T > | |
| auto | create_runtime_object () -> std::shared_ptr< T > |
| template<typename T > | |
| auto | create_database_object (bool addToDatabase=true) -> std::shared_ptr< T > |
| auto | add_reference_to_object (std::shared_ptr< database_object > &object) -> void |
| auto | remove_object (const std::shared_ptr< object > &object) -> std::vector< std::shared_ptr< sbk::core::object > >::iterator |
| auto | destroy_all () -> void |
| auto | get_objects () -> std::vector< std::shared_ptr< object > > & |
| auto | get_objects () const -> const std::vector< std::shared_ptr< object > > & |
| auto | get_objects_size () const -> std::size_t |
Manages a project file and the objects contained within it.
The project class also creates a sound container to play sound files on.