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Sound Bakery  v0.1.0
Open-source audio middleware for games
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Defines a database object with a changeable property. More...
#include <parameter.h>


Public Types | |
| using | parameter_property = sbk::core::property< parameter_type > |
| Defines the underlying property type used to store and broadcast values. | |
| using | local_parameter = std::pair< sbk_id, parameter_property > |
| Defines the type used for passing local versions/variations of this parameter. | |
| using | local_parameter_value_pair = std::pair< sbk_id, parameter_type > |
| Defines an ID to a parameter and a value for that parameter. | |
Public Member Functions | |
| parameter (parameter_type min, parameter_type max) | |
| Creates a parameter with min and max values set. | |
| parameter_type | get () const |
| Get the current value of the parameter. | |
| parameter_type | get_default () const |
| void | set (parameter_type value) |
| Set the value of the parameter. | |
| void | set_default (parameter_type value) |
| parameter_property::property_changed_delegate & | get_delegate () |
| Get the parameter delegate that fires when changing the value. | |
| local_parameter | create_local_parameter_from_this () const |
| Copies this parameter to a runtime version, suitable for handling unique variations per game object etc. | |
Public Member Functions inherited from sbk::core::database_object | |
| auto | get_database_id () const -> sbk_id |
| auto | get_database_name () const -> std::string_view |
| auto | get_editor_hidden () const -> bool |
| auto | set_database_id (sbk_id id) -> void |
| auto | set_database_name (std::string_view name) -> void |
| auto | set_editor_hidden (bool hidden) -> void |
| operator sbk_id () const | |
| auto | get_on_update_id () -> MulticastDelegate< sbk_id, sbk_id > & |
| auto | get_on_update_name () -> MulticastDelegate< std::string_view, std::string_view > & |
Public Member Functions inherited from sbk::core::object | |
| template<typename T > | |
| auto | casted_shared_from_this () -> std::shared_ptr< T > |
| template<typename T > | |
| auto | try_convert_object () noexcept -> T * |
| Gets the most derived type of this object and upcasts it to T. | |
| template<typename T > | |
| auto | try_convert_object () const noexcept -> const T * |
| Const version of try_convert_object. | |
| auto | destroy () -> void |
| auto | get_object_type () const -> rttr::type |
| auto | get_owner () const -> object_owner * |
| auto | get_owner_object () const -> object * |
| auto | get_on_destroy () -> MulticastDelegate< object * > & |
| auto | get_flags () const -> object_flags |
| auto | set_flags (object_flags flagsToSet) -> void |
| auto | clear_flags (object_flags flagsToClear) -> void |
| auto | has_flag (object_flags flagsToCheck) -> bool |
| template<class archive_class > | |
| void | serialize (archive_class &archive, const unsigned int fileVersion) |
Public Member Functions inherited from sbk::core::object_owner | |
| auto | create_runtime_object (const rttr::type &type) -> std::shared_ptr< object > |
| auto | create_database_object (const rttr::type &type, bool addToDatabase=true) -> std::shared_ptr< database_object > |
| template<typename T > | |
| auto | create_runtime_object () -> std::shared_ptr< T > |
| template<typename T > | |
| auto | create_database_object (bool addToDatabase=true) -> std::shared_ptr< T > |
| auto | add_reference_to_object (std::shared_ptr< database_object > &object) -> void |
| auto | remove_object (const std::shared_ptr< object > &object) -> std::vector< std::shared_ptr< sbk::core::object > >::iterator |
| auto | destroy_all () -> void |
| auto | get_objects () -> std::vector< std::shared_ptr< object > > & |
| auto | get_objects () const -> const std::vector< std::shared_ptr< object > > & |
| auto | get_objects_size () const -> std::size_t |
Defines a database object with a changeable property.
Used for changing effect parameters, choosing sounds and anything else.
| using sbk::engine::parameter< parameter_type >::local_parameter = std::pair<sbk_id, parameter_property> |
Defines the type used for passing local versions/variations of this parameter.
Uses a SB_ID for the parameter ID instead of DatabasePtr<T> to help when used in child classes.
| using sbk::engine::parameter< parameter_type >::local_parameter_value_pair = std::pair<sbk_id, parameter_type> |
Defines an ID to a parameter and a value for that parameter.
Used when setting the value on a parameter. Local parameter values are not intended for storage. Rather, they are intended to be passed as parameters for setting for permanent versions of the parameter.
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Creates a parameter with min and max values set.
| min | value of the parameter. |
| max | value of the parameter. |
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Copies this parameter to a runtime version, suitable for handling unique variations per game object etc.
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Set the value of the parameter.
This sets the internal property and will therefore call any bound delegates.