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Sound Bakery  v0.1.0
Open-source audio middleware for games
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A runtime graph of nodes and busses, playing a sound or many. More...
#include <voice.h>


Public Member Functions | |
| Voice (GameObject *owningObject) | |
| void | playContainer (Container *container) |
| void | update () |
| bool | playingContainer (Container *container) const noexcept |
| const std::vector< std::unique_ptr< NodeInstance > > & | getVoices () const noexcept |
| std::size_t | voices () const |
| NodeInstance * | voice (std::size_t index) const |
| bool | isPlaying () const |
| GameObject * | getOwningGameObject () const |
Public Member Functions inherited from SB::Core::Object | |
| template<typename T > | |
| T * | tryConvertObject () noexcept |
| Gets the most derived type of this object and upcasts it to T. | |
| template<typename T > | |
| const T * | tryConvertObject () const noexcept |
| rttr::type | getType () const |
Public Member Functions inherited from SB::Core::ObjectUtilities | |
| SB::Engine::System * | getSystem () const |
| sc_system * | getChef () const |
| ma_engine * | getMini () const |
Additional Inherited Members | |
Public Attributes inherited from SB::Core::ObjectUtilities | |
| std::string | m_debugName |
A runtime graph of nodes and busses, playing a sound or many.