Sound Bakery 
v0.1.0
Open-source audio middleware for games
Loading...
Searching...
No Matches
soundbank.h
1
#pragma once
2
3
#include "sound_bakery/core/core_include.h"
4
5
namespace
SB::Engine
6
{
7
class
Event;
8
9
class
SB_CLASS
Soundbank
:
public
SB::Core::DatabaseObject
10
{
11
REGISTER_REFLECTION(
Soundbank
,
SB::Core::DatabaseObject
)
12
13
public
:
14
std::vector<SB::Core::DatabasePtr<Event>> GetEvents()
const
{
return
m_events; }
15
16
private
:
17
std::vector<SB::Core::DatabasePtr<Event>> m_events;
18
};
19
}
// namespace SB::Engine
SB::Core::DatabaseObject
Base object type for any object that can exist in the editor/database. Holds an ID and name.
Definition
database_object.h:22
SB::Engine::Soundbank
Definition
soundbank.h:10
src
sound_bakery
soundbank
soundbank.h
Generated by
1.9.8