![]()  | 
  
    Sound Bakery  v0.1.0
    
   Open-source audio middleware for games 
   | 
 
Defines a soundbank. More...
#include "sound_chef/sound_chef_common.h"
Go to the source code of this file.
Classes | |
| struct | sc_audioChunk | 
| struct | sc_riffChunk | 
| struct | sc_bank | 
Typedefs | |
| typedef struct sc_bank | sc_bank | 
| typedef struct sc_subChunk | sc_subChunk | 
| typedef struct sc_riffChunk | sc_riffChunk | 
| typedef struct sc_audioChunk | sc_audioChunk | 
Enumerations | |
| enum | { SC_BANK_FILE_NAME_BUFFER_SIZE = 64 } | 
Functions | |
| sc_result SC_API | sc_bank_init (sc_bank *bank, const char *outputFile, ma_open_mode_flags openFlags) | 
| sc_result SC_API | sc_bank_uninit (sc_bank *bank) | 
| sc_result SC_API | sc_bank_build (sc_bank *bank, const char **inputFiles, sc_encoding_format *inputFileFormats, ma_uint32 inputFilesSize) | 
| sc_result SC_API | sc_bank_read (sc_bank *bank) | 
Defines a soundbank.
Soundbanks hold a number of audio files within it and can play sounds from it.