Sound Bakery 
v0.1.0
Open-source audio middleware for games
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sequence_container.h
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#pragma once
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#include "sound_bakery/node/container/container.h"
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namespace
sbk::engine
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{
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class
SB_CLASS
sequence_container
:
public
container
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{
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public
:
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virtual
void
gather_children_for_play(
gather_children_context
& context)
const override
;
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private
:
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std::vector<sbk::core::child_ptr<container>> m_sequence;
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REGISTER_REFLECTION(
sequence_container
,
container
)
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RTTR_REGISTRATION_FRIEND
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};
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}
// namespace sbk::engine
sbk::engine::container
Base container type. Inherited types include sounds, random, sequence etc.
Definition
container.h:49
sbk::engine::sequence_container
Definition
sequence_container.h:8
sbk::engine::gather_children_context
Contains all information required for gathering sounds for runtime playing and selection.
Definition
container.h:13
src
sound_bakery
node
container
sequence_container.h
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