Sound Bakery  v0.1.0
Open-source audio middleware for games
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fmod_pointers.h
1#pragma once
2
4
5namespace SB
6{
8 {
9 void operator()(sc_system* system)
10 {
11 sc_system_close(system);
12 sc_system_release(system);
13 }
14 };
15
16 using SystemPtr = std::unique_ptr<sc_system, SC_SYSTEM_DELETER>;
17} // namespace SB
A wrapper library for miniaudio that emulates functionality of FMOD.
sc_result SC_API sc_system_close(sc_system *system)
Closes the system.
Definition sound_chef.c:304
sc_result SC_API sc_system_release(sc_system *system)
Releases the system memory.
Definition sound_chef.c:230
Definition fmod_pointers.h:8
Object that manages the node graph, sounds, output etc.
Definition sound_chef_common.h:198