Sound Bakery  v0.1.0
Open-source audio middleware for games
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editor_defines.h
1#pragma once
2
3#include <utility>
4
5namespace SB::Editor
6{
7 using MinMax = std::pair<float, float>;
8
9 enum class METADATA_KEY
10 {
11 Payload,
12 MinMax,
13 Readonly
14 };
15
16 inline std::string PayloadObject = "OBJECT";
17 inline std::string PayloadContainer = "CONTAINER";
18 inline std::string PayloadSound = "SOUND";
19 inline std::string PayloadBus = "BUS";
20 inline std::string PayloadNamedParam = "NAMED_PARAM";
21 inline std::string PayloadIntParamValue = "NAMED_PARAM_VALUE";
22 inline std::string PayloadFloatParam = "FLOAT_PARAM";
23} // namespace SB::Editor