Sound Bakery  v0.1.0
Open-source audio middleware for games
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SB::Engine::GameObject Member List

This is the complete list of members for SB::Engine::GameObject, including all inherited members.

getChef() const (defined in SB::Core::ObjectUtilities)SB::Core::ObjectUtilities
getFloatParameterValue(const SB::Core::DatabasePtr< FloatParameter > &parameter) constSB::Engine::GameObjectinline
getIntParameterValue(const SB::Core::DatabasePtr< NamedParameter > &parameter) constSB::Engine::GameObjectinline
getLocalParameters() const (defined in SB::Engine::GameObject)SB::Engine::GameObjectinline
getMini() const (defined in SB::Core::ObjectUtilities)SB::Core::ObjectUtilities
getSystem() const (defined in SB::Core::ObjectUtilities)SB::Core::ObjectUtilities
getType() const (defined in SB::Core::Object)SB::Core::Objectinline
getVoice(std::size_t index) const (defined in SB::Engine::GameObject)SB::Engine::GameObject
isPlaying() const noexcept (defined in SB::Engine::GameObject)SB::Engine::GameObject
m_debugName (defined in SB::Core::ObjectUtilities)SB::Core::ObjectUtilities
Object()=default (defined in SB::Core::Object)SB::Core::Object
playContainer(Container *container) (defined in SB::Engine::GameObject)SB::Engine::GameObject
postEvent(Event *event) (defined in SB::Engine::GameObject)SB::Engine::GameObject
setFloatParameterValue(const FloatParameter::LocalParameterValuePair &parameterValue) (defined in SB::Engine::GameObject)SB::Engine::GameObjectinline
setIntParameterValue(const NamedParameter::LocalParameterValuePair &parameterValue) (defined in SB::Engine::GameObject)SB::Engine::GameObjectinline
stopAll() (defined in SB::Engine::GameObject)SB::Engine::GameObject
stopContainer(Container *container) (defined in SB::Engine::GameObject)SB::Engine::GameObject
stopVoice(Voice *voice) (defined in SB::Engine::GameObject)SB::Engine::GameObject
tryConvertObject() noexceptSB::Core::Objectinline
tryConvertObject() const noexcept (defined in SB::Core::Object)SB::Core::Objectinline
update() (defined in SB::Engine::GameObject)SB::Engine::GameObject
voiceCount() const noexcept (defined in SB::Engine::GameObject)SB::Engine::GameObject
~Object() (defined in SB::Core::Object)SB::Core::Objectvirtual