Sound Bakery  v0.1.0
Open-source audio middleware for games
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This is the complete list of members for SB::Engine::GameObject, including all inherited members.
getChef() const (defined in SB::Core::ObjectUtilities) | SB::Core::ObjectUtilities | |
getFloatParameterValue(const SB::Core::DatabasePtr< FloatParameter > ¶meter) const | SB::Engine::GameObject | inline |
getIntParameterValue(const SB::Core::DatabasePtr< NamedParameter > ¶meter) const | SB::Engine::GameObject | inline |
getLocalParameters() const (defined in SB::Engine::GameObject) | SB::Engine::GameObject | inline |
getMini() const (defined in SB::Core::ObjectUtilities) | SB::Core::ObjectUtilities | |
getSystem() const (defined in SB::Core::ObjectUtilities) | SB::Core::ObjectUtilities | |
getType() const (defined in SB::Core::Object) | SB::Core::Object | inline |
getVoice(std::size_t index) const (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
isPlaying() const noexcept (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
m_debugName (defined in SB::Core::ObjectUtilities) | SB::Core::ObjectUtilities | |
Object()=default (defined in SB::Core::Object) | SB::Core::Object | |
playContainer(Container *container) (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
postEvent(Event *event) (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
setFloatParameterValue(const FloatParameter::LocalParameterValuePair ¶meterValue) (defined in SB::Engine::GameObject) | SB::Engine::GameObject | inline |
setIntParameterValue(const NamedParameter::LocalParameterValuePair ¶meterValue) (defined in SB::Engine::GameObject) | SB::Engine::GameObject | inline |
stopAll() (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
stopContainer(Container *container) (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
stopVoice(Voice *voice) (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
tryConvertObject() noexcept | SB::Core::Object | inline |
tryConvertObject() const noexcept (defined in SB::Core::Object) | SB::Core::Object | inline |
update() (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
voiceCount() const noexcept (defined in SB::Engine::GameObject) | SB::Engine::GameObject | |
~Object() (defined in SB::Core::Object) | SB::Core::Object | virtual |