Sound Bakery 
v0.1.0
Open-source audio middleware for games
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bus.h
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#pragma once
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#include "sound_bakery/node/node.h"
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namespace
sbk::engine
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{
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class
node_instance;
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class
SB_CLASS
bus
:
public
node
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{
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REGISTER_REFLECTION(
bus
,
node
)
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LEAK_DETECTOR(
bus
)
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public
:
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bus
() :
node
(), m_masterBus(
false
) {}
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bool
can_add_child_type(
const
rttr::type& childType)
const override
;
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bool
can_add_parent()
const override
;
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bool
can_add_parent_type(
const
rttr::type& parentType)
const override
;
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void
setMasterBus(
bool
isMaster);
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bool
isMasterBus()
const
{
return
m_masterBus; }
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std::shared_ptr<node_instance> lockAndCopy();
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protected
:
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std::weak_ptr<node_instance> m_busInstance;
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private
:
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bool
m_masterBus;
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};
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}
// namespace sbk::engine
sbk::engine::bus
Definition
bus.h:10
sbk::engine::node
Root node that builds the core graph of sounds and busses.
Definition
node.h:65
src
sound_bakery
node
bus
bus.h
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