Sound Bakery 
v0.1.0
Open-source audio middleware for games
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api_macros.h
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#pragma once
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#define SB_CHECK_SYS() \
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{ \
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ATLAS_SYSTEM* atlasSystem = Atlas_System_GetInstance(); \
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if (!atlasSystem) \
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{ \
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return FMOD_ERR_STUDIO_UNINITIALIZED; \
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} \
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FMOD_SYSTEM* fmodSystem = nullptr; \
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Atlas_System_GetCoreSystem(&fmodSystem); \
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if (!fmodSystem) \
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{ \
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return FMOD_ERR_UNINITIALIZED; \
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} \
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}
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#define SB_CHECK_PTR(ptr) \
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if (!ptr) \
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{ \
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return FMOD_ERR_INVALID_PARAM; \
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}
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#define SB_CHECK_GOBJ(gameObject) \
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{ \
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if (!gameObject) \
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{ \
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ATLAS_SYSTEM* system = Atlas_System_GetInstance(); \
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std::optional<ATLAS_GAMEOBJECT*> defaultGameObject = system->GetListenerGameObject(); \
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gameObject = defaultGameObject ? defaultGameObject.value() : nullptr; \
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if (!gameObject) \
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{ \
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return FMOD_ERR_INTERNAL; \
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} \
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} \
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}
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#define SB_CHECK(x, err) \
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{ \
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if (!x) \
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{ \
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return err; \
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} \
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}
src
sound_bakery
util
api_macros.h
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