Sound Bakery  v0.1.0
Open-source audio middleware for games
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Roadmap

0.1.0 MVP

‍The MVP release will mark the first version that provides a complete game audio experience. Users can use an editor tool to create playback logic, package the audio, and play it in a consuming application.

  • Audio playback
  • Editor application
  • Adaptive logic
    • Parameters
    • Audio nodes
    • Events
  • Packaging
    • Encoding
    • Soundbanks
  • Basic runtime

1.0.0

‍The 1.0.0 release marks the first version that is semi-comparable to the offerings of Wwise or FMOD. Users can create adaptive audio and music, optimise their content and package, run their audio inside leading engines, and debug at runtime.

  • Adaptive music
    • Editor
  • Profiling tools
    • CPU insights
    • Memory insights
    • Voice graph
    • Metering
    • Remote debugging
  • Encoding formats
    • ADPCM
    • Vorbis
    • Opus
  • Language bindings
    • C#
    • Python
    • Rust
  • Engine integrations
    • UE5
    • Unity
    • Godot

1.0.0+

‍Here are future features Sound Bakery aims to provide.

  • Source control integration
  • Auxillary outputs
  • Geometric simulation
    • Runtime tool for occlusion and diffraction
  • Numeric simulation
    • Baked tool for occlusion and diffraction